
- BGG rank
- BGG #5,817
- BGG rating
- 7.7
Lock 'n Load Tactical: Day of Heroes
- 2 players
- 60–120 min
- Complexity 2.9/5
- 2008

Expansion for Lock 'n Load Tactical: Heroes of the Falklands
2019
Rules assistance for Lock 'n Load Tactical: A Feat of Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lock 'n Load Tactical: A Feat of Arms is an expansion for Lock 'n Load Tactical: Heroes of the Falklands released in 2019 for 1–2 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jeff Lewis.
"Defeat? I do not recognize the meaning of the word." – Margaret Thatcher April 1982, start of the Falklands War In April of 1982, Argentina invaded the British sovereign territory of the Falkland Islands, in the South Atlantic. The Argentines had long claimed ownership of the islands, which they called Islas Malvinas. The unforeseen attack and occupation sparked international outrage, and Great Britain quickly mobilized a naval task force to retake the islands, 8,000 miles from home. Relying on the élan of their professional and highly trained military personnel, the combined air, sea and land forces succeeded against the odds, victorious less than 80 days from the Argentine seizure of the islands. For the British, it was no less than a spectacular feat of arms. A Feat of Arms is an expansion module for Lock ’n Load Tactical: Heroes of the Falklands. Play 12 scenarios on six new X-Maps, including a new Port Stanley Map for a revised take on Operation Rosario, the initial Argentine invasion. Other new terrain includes rugged hills—for new battles on Mt. Harriet, Wireless Ridge and Sapper Hill—and a grass airfield, for the SAS’s audacious raid on Pebble Island and the ferocious final action of the Battle of Goose Green. Across the islands, the bold British Paras and Royal Marines fought well-armed Argentine Army conscripts and Marines defending vital terrain and counterattacking upon lost ground. The conditions were harsh, with most of the fighting done at night, among minefields and under heavy mortar and artillery fire. The Falklands War was a test of mettle. Are you up to the test? —description from the publisher
Lock 'n Load Tactical: A Feat of Arms supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lock 'n Load Tactical: A Feat of Arms is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lock 'n Load Tactical: A Feat of Arms for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lock 'n Load Tactical: A Feat of Arms has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lock 'n Load Tactical: A Feat of Arms belongs to these categories: Modern Warfare and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Lock 'n Load Tactical: A Feat of Arms and want something comparable for your next game night.
The credited designers of Lock 'n Load Tactical: A Feat of Arms are: Jeff Lewis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lock 'n Load Tactical: A Feat of Arms as an expansion for Lock 'n Load Tactical: Heroes of the Falklands. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Lock 'n Load Tactical: Heroes of the Falklands to use it. Check that your edition of Lock 'n Load Tactical: Heroes of the Falklands is compatible, as some expansions were revised between editions.