
- BGG rating
- 8.3
Lock 'n Load Tactical: Compendium Volume 4 Modern Era
- 1–2 players
- 120–240 min
- Complexity 4.0/5
- 2017

2008
Rules assistance for Lock 'n Load Tactical: Day of Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lock 'n Load Tactical: Day of Heroes is a board game released in 2008 for 2 players, 60–120 minutes per game, and ages 12 and up. It was designed by Jeff Lewis and Tom Herrschaft and its main mechanics are Square Grid and Grid Movement.
On the afternoon of October 3rd, 1993, a combined force of American Rangers and Delta Force operators dropped into an area of Mogadishu, Somalia, controlled by notorious clan warlord Mohamed Farrah Aidid and his loyal militiamen. The Americans’ objective was to capture two of Aidid’s high-ranking lieutenants and get out, but the Aidid and his men had different plans. Two destroyed Black Hawks, 100 American casualties, and twenty-four hours later, the “one-hour” mission ended. Day of Heroes lets gamers rope down from a Black Hawk with a Chalk of Rangers or step off a Little Bird with Delta Force operators onto the mean streets of Mogadishu, filled with the smell of noxious smoke rising from burning roadblocks, a signal calling Somali militiamen to arms. Play nine scenarios, including the campaign-length scenario, “Day of Heroes”. The Battle of Mogadishu is on, and you can be a part of it. UPDATE: All of our manuals and guides can be Downloaded, Viewed, and even printed right from our LnLP Online Library: We now have an Online Library of all, well almost all of our manuals. We add some every few weeks. You can find all the LnLT manuals at the link below. LnLP Online Library: http://library.lnlpublishing.com/
Lock 'n Load Tactical: Day of Heroes supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lock 'n Load Tactical: Day of Heroes is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lock 'n Load Tactical: Day of Heroes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lock 'n Load Tactical: Day of Heroes has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lock 'n Load Tactical: Day of Heroes belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Square Grid and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lock 'n Load Tactical: Day of Heroes are: Jeff Lewis and Tom Herrschaft. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lock 'n Load Tactical: Day of Heroes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.