
- BGG rank
- BGG #8,203
- BGG rating
- 7.4
Saigon 75
- 1–2 players
- 60–120 min
- Complexity 2.1/5
- 2023

2015
Rules assistance for Lock 'n Load Tactical: Days of Villainy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lock 'n Load Tactical: Days of Villainy is a board game expansion released in 2015 for 2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Jeff Lewis and Jean-Philippe Barcus and its main mechanics are Dice Rolling and Hexagon Grid.
In March of 2011, Libyans in opposition to Colonel Muammar Gaddafi and his government took up arms. For eight months, the opposition, fighting under an interim governing body, the National Transitional Council (NTC), fought Colonel Gaddafi’s Loyalist forces all across the country. In October, during a fierce battle in the coastal city of Sirte, Gaddafi was captured and killed. Days of Villainy is an expansion that can be played with ANY core/base games of the Lock 'n Load Tactical series. Days of Villainy depicts four of the fierce battles that occurred during the Libyan Civil War, including Colonel Gaddafi’s final epic confrontation. Both sides are loaded for bear, armed with RPG-7s and FN MAG and PKM machine guns. The Loyalists have the armored support of BTR-60s and T-55s, but the NTC rebels have plenty of well-armed Technicals to drive into battle, as well as KPV heavy machine guns and the aid of seasoned fighters from the Katiba Tiger and Al-Saiqa commando brigades. Scenarios Include: • Hold or Die: An armored column of Loyalist forces attempted to retake the vital oil hub of Marsa al-Brega, on the road to Benghazi. A tough fight was ahead of them, and the sun was setting. • On the Road to Sirte: A convoy of NTC rebels and Al-Saiqa commandos tasked with delivering ammunition to Harawa was ambushed by a small force of Loyalists. Despite the initial blasts of roadside mines, the remnants of the convoy had to push through. • Assault on Bab Al-Aziziya: In late August, NTC rebels entered Tripoli. Many neighborhoods were easily taken, but the Bab Al Aziziya compound, symbol of Gaddafi’s contemptible regime, was still intact. The compound had become a fortress that had to be taken. • Game Over: On October 20th, 2011, an American Predator drone identified a Loyalist convoy leaving the city of the pro-Gaddafi stronghold of Sirte. The drone and French aircraft in the area attacked the convoy, and NTC rebels in the sector closed in on the commotion. Little did they know that Gaddafi was a passenger in the convoy. The stage was set for a vicious, climactic battle. UPDATE: All of our manuals and guides can be Downloaded, Viewed, and even printed right from our LnLP Online Library: We now have an Online Library of all, well almost all of our manuals. We add some every few weeks. You can find all the LnLT manuals at the link below. LnLP Online Library: http://library.lnlpublishing.com/ Lock ʼn Load Tactical: Days of Villainy is an expansion that can be played with ANY complete Lock ʼn Load module.
Lock 'n Load Tactical: Days of Villainy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lock 'n Load Tactical: Days of Villainy is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lock 'n Load Tactical: Days of Villainy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lock 'n Load Tactical: Days of Villainy has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lock 'n Load Tactical: Days of Villainy belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lock 'n Load Tactical: Days of Villainy are: Jeff Lewis and Jean-Philippe Barcus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lock 'n Load Tactical: Days of Villainy as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.