Loop Inc.
BGG rank
BGG #7,192
BGG rating
6.3

Loop Inc.

2015

Rules assistance for Loop Inc.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20–40 min
  • 13+
  • Complexity 2.5/5

For 2 players

Rules assistant for Loop Inc.

What would you like to know?

Answers come from the official rulebook, with the page to check.

Loop Inc. is a board game released in 2015 for 2–4 players, 20–40 minutes per game, and ages 13 and up. It was designed by Scott Almes and its main mechanics are Hand Management and Action Queue.

Expansions

Similar games

About the game

You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that’s not entirely true. It’s a mismanaged, third-tier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers, it’s as good as job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around. Loop Inc. is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further...making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum.

Designers

Publishers

  • Eagle-Gryphon Games

Questions and answers

Loop Inc. supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.