
- BGG rank
- BGG #8,622
- BGG rating
- 6.5
Lords of War: Orcs versus Dwarves
- 2–8 players
- 30 min
- Complexity 1.9/5
- 2012

Expansion for Lords of War: Elves versus Lizardmen
2015
Rules assistance for Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion is an expansion for Lords of War: Elves versus Lizardmen released in 2015 for 2–8 players, 30–60 minutes per game, and ages 12 and up. It was designed by Martin Vaux and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
The second in a series of sequel decks to the original, UK Games Expo Award Winning Lords of War games, this expansion adds a huge number of new Unit Types, new Ranks and new rules to the base game. Alongside adding in new gameplay functions and mechanics, this expansion also introduces Moving Units to the Elves and Lizardmen Factions. The first of the major new Unit Types included in this expansion are Magic Units, capable of buffing allies and damaging foes using Elemental Attacks and Spell Tokens. The game introduces Monstrous Units - extremely tough cards with 'Monstrous Defence' which allows them to ignore low damage attacks. Finally, the Magic and Monsters Expansion also introduce Flying Units which are only vulnerable to Ranged Units and other Flying Units. While primarily designed as an addition to Lords of War: Elves versus Lizardmen, this expansion is also compatible with all other Lords of War Factions and adds additional Command Cards, Special Units and Elite Units to the base game.
Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion belongs to these categories: Card Game, Fantasy, and Wargame. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion are: Martin Vaux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion as an expansion for Lords of War: Elves versus Lizardmen. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Lords of War: Elves versus Lizardmen to use it. Check that your edition of Lords of War: Elves versus Lizardmen is compatible, as some expansions were revised between editions.