
- BGG rank
- BGG #16,205
- BGG rating
- 7.4
Bag the Hun
- 2–8 players
- 120 min
- Complexity 2.8/5
- 2003

Rules assistance for Lost Squadrons: A Black Cross/Blue Sky Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lost Squadrons: A Black Cross/Blue Sky Supplement is an expansion for Black Cross / Blue Sky released in 2012 for 1–6 players, 60 minutes per game, and ages 10 and up. It was designed by John F. Stanoch and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
publisher's description From its conception, the Blue Sky Game Series was designed to be an expandable system that would allow players to simulate and explore the challenges of aerial warfare throughout the 20th century. With this supplement players can now field Polish, French, and Dutch aircraft. All the maps, info counters, charts, dice and Flight Stands from Black Cross / Blue Sky are used with this supplement. Players do not have to continually re-purchase these essential components. Some of the aircraft counters from Black Cross / Blue Sky are also used. All of the scenarios can be expanded with additional aircraft counters. So put on your parachute, and remember to bring your foreign language dictionaries, for there is a battle to be won over the skies of Europe!
Lost Squadrons: A Black Cross/Blue Sky Supplement supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lost Squadrons: A Black Cross/Blue Sky Supplement is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Squadrons: A Black Cross/Blue Sky Supplement for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Squadrons: A Black Cross/Blue Sky Supplement belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Squadrons: A Black Cross/Blue Sky Supplement are: John F. Stanoch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Squadrons: A Black Cross/Blue Sky Supplement as an expansion for Black Cross / Blue Sky. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Black Cross / Blue Sky to use it. Check that your edition of Black Cross / Blue Sky is compatible, as some expansions were revised between editions.