
- BGG rank
- BGG #5,310
- BGG rating
- 6.2
King's Breakfast
- 3–5 players
- 15 min
- Complexity 1.2/5
- 2003

2002
Rules assistance for Lumberjack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lumberjack is a board game released in 2002 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Alan R. Moon and Aaron Weissblum and its main mechanics are Set Collection, Commodity Speculation, and Stock Holding.
Woodcutters compete in their annual Lumberjack game where they use real timber as components. In preparation for the game someone has spray-painted 100 logs in 5 different colors, and stacked them in a huge round tower with layers of 6 logs arranged randomly. A player takes a free log from the tower and uses it to build his own tower. Each player may only construct 3 towers and only the bottom log of each tower may touch the table. When a player feels he cannot extend a tower any further he can crown it with a white cap. This prevents any further building on that tower and ensures double scoring. (After scoring the topmost piece is removed.) When all logs from the central tower has been used, there is final scoring, and the woodcutter with the most points wins a brand-new chain saw. Also included are 3 variants: "Easy Going": The players build up to 5 individual towers, but each of only a single color. The base may be formed from more than one log, but cannot be expanded after the next level has been started. Scoring is for the highest tower in each color at the end of the game. Logs from collapsed towers are lost. "Pyramido": Players build the pyramids with single color surfaces. "Log Cabin": Build small houses using as few colors as possible. Above based on Brett & Board which thanks Adam Spielt for use of the description.
Lumberjack supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lumberjack is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lumberjack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lumberjack has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lumberjack belongs to these categories: Abstract Strategy and Action / Dexterity. Its main mechanics are Set Collection, Commodity Speculation, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lumberjack are: Alan R. Moon and Aaron Weissblum. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lumberjack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.