
- BGG rank
- BGG #14,581
- BGG rating
- 6.5
Zark City
- 2–5 players
- 30 min
- Complexity 2.3/5
- 2008

2011
Rules assistance for Lunar Invaders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lunar Invaders is a board game released in 2011 for 2–5 players. It was designed by Andrew Looney and its main mechanics are Area Majority / Influence.
Lunar Invaders is a Looney Pyramids game where players aim to be the first to teleport one of their ships to their home moon from an enemy moon, or eliminate all other players. Each player has their own moon board, consisting of four factories, four control points, and a teleport pad, which they can use if they occupy two or more control points. Each player has a collection of ships represented by pyramids, which start out on their moon board. When ships are removed from the board they become available for the player to build again. On a player's turn they choose one of the following options: Replace a ship with one a size larger, if available; Move a ship to an adjacent empty space; Build a new ship if any are available at an empty factory if they occupy both adjacent control points; Teleport from a teleport pad to a space on another moon, destroying any piece already there, if they occupy two or more control points on the moon of the teleport pad; Enter combat with an adjacent enemy piece, larger pieces automatically replace smaller ones, but same-size pieces have the outcome determined by a die roll. Any player occupying only one space on their home moon is eliminated from the game, along with all of their remaining ships. The game is a redevelopment of Cosmic Coasters for Looney Pyramids. Also included in Pyramid Arcade.
Lunar Invaders supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Lunar Invaders has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lunar Invaders belongs to these categories: Abstract Strategy and Science Fiction. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lunar Invaders are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lunar Invaders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.