
- BGG rank
- BGG #13,888
- BGG rating
- 7.1
Póker a Voces
- 3–6 players
- 20–30 min
- Complexity 1.0/5
- 2025

2015
Rules assistance for Mafia, cosa di capo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mafia, cosa di capo is a board game released in 2015 for 2–5 players, 45–90 minutes per game, and ages 12 and up. It was designed by Jesús Fuentes and its main mechanics are Variable Player Powers, Hand Management, and Trading.
During setup, each player is dealt a 'Capo' card with a special ability. Then, each player is dealt three cards that represent three kinds of basic workers. The game has four basic workers and two 'specialist workers' (one of then works like a 'joker' that you can use as any of the basec one, and the other specialist is you 'right-hand' who help you with some kind of special ability) During the game, which is played in rounds, each player play his own turn. In his turn, a player can play cards; those cards usually are 'bussines cards', but each of then need two workers. If you don't have the correct worker you can hire to other players, then you have to negociate the cost. Others cards are 'special cards' that allow several efects (steal, kill on worker, police, anticipate news, get the money just now, and so on...) some of them can be played in any moment, but few of them can be played only in your turn. Of course, you can negociate the use and the target of that cards. When you end your turn, you draw or discard until you have seven cards. At the end of the round, there are revealed two cards from the 'news' deck, which are some special effects in the game like one worker goes to the jail, or one kind of bussines are not working. Then you get the money from your bussines cards and pay the agreements you had done (the agreements are mandatory). The richer player at the end of the game is the winner. All the name of the workers are 'spanish-word-joke'. The people in the bank-notes are friends and family of the designer. "Vístete para la ocasión, ten el maletero de tu coche a punto y un buen puñado de balas... Sumérgete en los bajos fondos de la ciudad para controlar los negocios de la familia, ordena a tus secuaces que extorsionen en los barrios, influye sobre las leyes y gánate a la policía. Pero ten cuidado, tienes enemigos y una inspección de hacienda podría crearte muchos problemas..." Con Mafia, coacciona o alíate con otros capos, todo tiene un precio. Lo importante es que ganes más que nadie al final de la partida y te levantes de la mesa como un digno ¡capo de la mafia! Mafia es un juego donde se priman los acuerdos y se recompensa al buen negociador. El comercio es lo más importante: demanda secuaces a otras familias si te hacen falta para llevar a cabo los negocios, vende estos negocios o alquílalos si es que te sobran. Además, puedes extorsionar amenazando con atacar a otro capo y pedir dinero a cambio para no hacerlo u ofrecerlo si tú eres el objetivo. Espera para dar un pelotazo, una jugada puede doblar tus ganancias en cualquier momento. Échate faroles cuando puedas con las cartas de tu mano, se retorcido y despiadado, ¡esa es la clave de un auténtico capo!
Mafia, cosa di capo supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mafia, cosa di capo is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mafia, cosa di capo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mafia, cosa di capo has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mafia, cosa di capo belongs to these categories: Negotiation and Mafia. Its main mechanics are Variable Player Powers, Hand Management, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mafia, cosa di capo are: Jesús Fuentes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mafia, cosa di capo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.