
- BGG rank
- BGG #4,670
- BGG rating
- 7.0
Magic Maze on Mars
- 1–6 players
- 15 min
- Complexity 2.1/5
- 2019

Rules assistance for Magic Maze: Hidden Roles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Maze: Hidden Roles is an expansion for Magic Maze released in 2018 for 3–8 players, 15 minutes per game, and ages 8 and up. It was designed by Kasper Lapp and its main mechanics are Variable Player Powers, Grid Movement, and Modular Board.
Magic Maze: Hidden Roles presents a new challenge when your group of adventurers is trying to grab the right items and exit the maze. Turns out that one or more of you might not actually be interested in leaving. Yes, you have a traitor in your midst, someone who is trying to thwart the team from exiting — but if they get called out during the game, then someone else gets to claim their action and take charge of it, so they'll need to be sneaky in order to keep the clock running and let the team fail. Hidden Roles also includes challenge cards that players might acquire before or during play: visit this location, claim that object. Can you make others help you achieve your hidden goal? Note from publisher: These expansions don't work with fewer than 3 players.
Magic Maze: Hidden Roles supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magic Maze: Hidden Roles is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magic Maze: Hidden Roles for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic Maze: Hidden Roles has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic Maze: Hidden Roles belongs to these categories: Fantasy, Exploration, and Maze. Its main mechanics are Variable Player Powers, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Maze: Hidden Roles are: Kasper Lapp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Maze: Hidden Roles as an expansion for Magic Maze. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic Maze to use it. Check that your edition of Magic Maze is compatible, as some expansions were revised between editions.