
- BGG rank
- BGG #1,934
- BGG rating
- 7.3
Magic Realm
- 1–16 players
- 60–240 min
- Complexity 4.6/5
- 1979

Rules assistance for Magic Realm Light 30 Asterisk Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Realm Light 30 Asterisk Expansion is an expansion for Magic Realm Light 30 released in 2016 for 1 player and 30 minutes per game. It was designed by KK Su and its main mechanics are Paper-and-Pencil, Role Playing, and Action Queue.
Since Magic Realm Light 30 is a light version of Magic Realm that plays in 30 minutes, it makes sense that any additional material that will ramp up the game a bit (and requires some extra Effort) should be called the Magic Realm Light 30 Asterisk Expansion, or MRL30*. This expansion introduces Sunlight Actions, the Alert action for Magic chits, Treasures at Dwellings, 6 Weapons/Armor, 6 Treasures, 2 Spells, the Chapel along with a Knight denizen, and the Wish, Curse and Power of the Pit tables. "Light 30 Asterisk" (or L30*) is a Magic Realm game term, meaning "something Light-weight that takes up 30 units of time and costs one Effort Asterisk".
Magic Realm Light 30 Asterisk Expansion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Magic Realm Light 30 Asterisk Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Magic Realm Light 30 Asterisk Expansion belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Paper-and-Pencil, Role Playing, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Realm Light 30 Asterisk Expansion are: KK Su. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Realm Light 30 Asterisk Expansion as an expansion for Magic Realm Light 30. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic Realm Light 30 to use it. Check that your edition of Magic Realm Light 30 is compatible, as some expansions were revised between editions.