
- BGG rank
- BGG #85
- BGG rating
- 7.9
Android: Netrunner
- 2 players
- 45 min
- Complexity 3.4/5
- 2012

Rules assistance for Magic: The Gathering – Arabian Nights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic: The Gathering – Arabian Nights is an expansion for Magic: The Gathering released in 1993 for 2 players and 20 minutes per game. It was designed by Richard Garfield and its main mechanics are Hand Management.
Description from the publisher: This first-ever Magic expansion features some of the most powerful cards ever printed. Relive the tales of Sindbad and Aladdin, battle powerful djinns and efreets, and journey to strange exotic lands. There are 78 unique cards in Arabian Nights. It features mechanics like coin flip cards, lands with abilities, djinns, and efreets.
Magic: The Gathering – Arabian Nights supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Magic: The Gathering – Arabian Nights is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Magic: The Gathering – Arabian Nights has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic: The Gathering – Arabian Nights belongs to these categories: Collectible Components and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic: The Gathering – Arabian Nights are: Richard Garfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic: The Gathering – Arabian Nights as an expansion for Magic: The Gathering. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic: The Gathering to use it. Check that your edition of Magic: The Gathering is compatible, as some expansions were revised between editions.