Magic: The Gathering – Dissension
BGG rating
7.7

Expansion for Magic: The Gathering

Magic: The Gathering – Dissension

2006Powered by BGG

Rules assistance for Magic: The Gathering – Dissension

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 20 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Magic: The Gathering – Dissension

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic: The Gathering – Dissension is an expansion for Magic: The Gathering released in 2006 20 minutes per game and ages 13 and up. Its main mechanics are Hand Management.

About the game

Trouble is brewing on Ravnica. Followers of the demon Rakdos live for instant gratification and nonstop hedonism. The Simic are tinkering with a primordial creature that threatens the very existence of the great city. Lawmages of the Azorius enlist spectral help to deal with the situation. Which guild will you choose? This 180-card deck includes introduces three more Ravnica guilds: Azorius Senate (blue-white), Rakdos Cult (black-red), and Simic Combine (green-blue). —description from the publisher

Editions

  • Magic: The Gathering – DissensionENWizards of the Coast2006
  • Magic: The Gathering – DissensionWizards of the Coast2006
  • Magic: The Gathering – DissensionFRWizards of the Coast2006
  • Magic: The Gathering – DissensionDEWizards of the Coast2006
  • Magic: The Gathering – DissensionITWizards of the Coast2006
  • Magic: The Gathering – DissensionWizards of the Coast2006
  • Magic: The Gathering – DissensionWizards of the Coast2006
  • Magic: The Gathering – DissensionRUWizards of the Coast2006
  • Magic: The Gathering – DissensionESWizards of the Coast2006

Questions and answers

The listed playing time for Magic: The Gathering – Dissension is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.