
- BGG rank
- BGG #4,781
- BGG rating
- 6.1
Magic: The Gathering – Arena of the Planeswalkers
2–5 players60 min2015

Rules assistance for Magic: The Gathering – Dissension
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic: The Gathering – Dissension is an expansion for Magic: The Gathering released in 2006 20 minutes per game and ages 13 and up. Its main mechanics are Hand Management.
Trouble is brewing on Ravnica. Followers of the demon Rakdos live for instant gratification and nonstop hedonism. The Simic are tinkering with a primordial creature that threatens the very existence of the great city. Lawmages of the Azorius enlist spectral help to deal with the situation. Which guild will you choose? This 180-card deck includes introduces three more Ravnica guilds: Azorius Senate (blue-white), Rakdos Cult (black-red), and Simic Combine (green-blue). —description from the publisher
The listed playing time for Magic: The Gathering – Dissension is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magic: The Gathering – Dissension for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic: The Gathering – Dissension has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic: The Gathering – Dissension belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Magic: The Gathering – Dissension as an expansion for Magic: The Gathering. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic: The Gathering to use it. Check that your edition of Magic: The Gathering is compatible, as some expansions were revised between editions.