Magic: The Gathering – Fifth Dawn
BGG rating
7.1

Expansion for Magic: The Gathering

Magic: The Gathering – Fifth Dawn

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Rules assistance for Magic: The Gathering – Fifth Dawn

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 20 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Magic: The Gathering – Fifth Dawn

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic: The Gathering – Fifth Dawn is an expansion for Magic: The Gathering released in 2004 for 2 players, 20 minutes per game, and ages 13 and up. Its main mechanics are Hand Management.

About the game

Fifth Dawn journeys deep inside the plane’s core to take the Mirrodin block out with a bang: bigger creatures, faster Equipment, and more reasons to play all five colors. Throw in card combos guaranteed to obliterate and you get a set you have to play to believe. The Fifth Dawn expansion includes 165 black-bordered cards and introduces two new abilities to the Mirrodin block: Sunburst and Scry. —description from the publisher

Editions

  • Magic: The Gathering – Fifth DawnENWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnFRWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnDEWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnITWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnWizards of the Coast2004
  • Magic: The Gathering – Fifth DawnESWizards of the Coast2004

Questions and answers

Magic: The Gathering – Fifth Dawn supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.