
- BGG rank
- BGG #11,338
- BGG rating
- 6.6
Na Grunwald: Rycerze króla Jagiełły
- 2–4 players
- 60 min
- Complexity 2.3/5
- 2010

Rules assistance for Magnum Sal: Muria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magnum Sal: Muria is an expansion for Magnum Sal released in 2012 for 2–5 players, 90 minutes per game, and ages 10 and up. It was designed by Filip Miłuński and Marcin Krupiński and its main mechanics are Modular Board, Pick-up and Deliver, and Worker Placement.
In addition to adding a fifth player to the game, Magnum Sal: Muria brings something new to extract from the mines in Magnum Sal: brine (which in Latin is "muria"). Yes, players will now be able to get salt from brine, in addition to deciding where shafts in the mine are going to be built, something that will allow each game of Magnum Sal to play out a little bit differently. Magnum Sal: Muria also contains: A game board with two new buildings. Mine foremen in each of the player colors. New royal orders that require brine to fulfill. New mine tiles Two new tools, including the capstan – the winning tool from a game design competition.
Magnum Sal: Muria supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magnum Sal: Muria is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magnum Sal: Muria for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magnum Sal: Muria has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magnum Sal: Muria belongs to these categories: Economic, Exploration, and Medieval. Its main mechanics are Modular Board, Pick-up and Deliver, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magnum Sal: Muria are: Filip Miłuński and Marcin Krupiński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magnum Sal: Muria as an expansion for Magnum Sal. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magnum Sal to use it. Check that your edition of Magnum Sal is compatible, as some expansions were revised between editions.