Malifaux: Rising Powers
BGG rating
8.0

Expansion for Malifaux

Malifaux: Rising Powers

2010

Rules assistance for Malifaux: Rising Powers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.5/5

Rules assistant for Malifaux: Rising Powers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Malifaux: Rising Powers is an expansion for Malifaux released in 2010. It was designed by Dan Weber, Nathan Caroland, Eric Johns, Drew Littell, Casey Jones, David McGuire, W. Ambrose Coddington, Dave Bowen, Lenny Glower, and Nicholas Volker and its main mechanics are Variable Player Powers, Hand Management, and Action Points.

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About the game

User Summary Released at GenCon 2010, Malifaux - Rising Powers adds more options to your scraps and brawls. New strategies and schemes give your crews more to fight over. New masters and minions are added to every faction to expand your crews. C. Hoffman brings his machines to the guild. Collete entertains Malifaux while running soulstones for the Arcanists. Kirai seeks vengeance upon those who have wronged her for the Ressurectionists. The Dreamer and his buddy Lord Chompy Bits bring their might to the Neverborn. Hamelin, changed by the plague, adds more power to the Outcasts. Now, you also have the option to lead your crew with henchmen, slightly weaker models with a narrower unit selection, but ooze in flavor. Ophelia and her ragtag group of gremlins bring even more terror to the bayou. More masters, more minions, more options.

Questions and answers

Malifaux: Rising Powers has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.