
- BGG rank
- BGG #4,430
- BGG rating
- 8.0
Malifaux (Second Edition)
- 2 players
- 90–120 min
- Complexity 3.7/5
- 2013

Rules assistance for Malifaux: Rising Powers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Malifaux: Rising Powers is an expansion for Malifaux released in 2010. It was designed by Dan Weber, Nathan Caroland, Eric Johns, Drew Littell, Casey Jones, David McGuire, W. Ambrose Coddington, Dave Bowen, Lenny Glower, and Nicholas Volker and its main mechanics are Variable Player Powers, Hand Management, and Action Points.
User Summary Released at GenCon 2010, Malifaux - Rising Powers adds more options to your scraps and brawls. New strategies and schemes give your crews more to fight over. New masters and minions are added to every faction to expand your crews. C. Hoffman brings his machines to the guild. Collete entertains Malifaux while running soulstones for the Arcanists. Kirai seeks vengeance upon those who have wronged her for the Ressurectionists. The Dreamer and his buddy Lord Chompy Bits bring their might to the Neverborn. Hamelin, changed by the plague, adds more power to the Outcasts. Now, you also have the option to lead your crew with henchmen, slightly weaker models with a narrower unit selection, but ooze in flavor. Ophelia and her ragtag group of gremlins bring even more terror to the bayou. More masters, more minions, more options.
Malifaux: Rising Powers has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Malifaux: Rising Powers belongs to these categories: Wargame, Horror, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Malifaux: Rising Powers are: Dan Weber, Nathan Caroland, Eric Johns, Drew Littell, Casey Jones, David McGuire, W. Ambrose Coddington, Dave Bowen, Lenny Glower, and Nicholas Volker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Malifaux: Rising Powers as an expansion for Malifaux. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Malifaux to use it. Check that your edition of Malifaux is compatible, as some expansions were revised between editions.