Malifaux: The University of Transmortis Story Encounter
BGG rating
6.8

Expansion for Malifaux (Second Edition)

Malifaux: The University of Transmortis Story Encounter

2013

Rules assistance for Malifaux: The University of Transmortis Story Encounter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min

Rules assistant for Malifaux: The University of Transmortis Story Encounter

What would you like to know?

Answers come from the official rulebook, with the page to check.

Malifaux: The University of Transmortis Story Encounter is an expansion for Malifaux (Second Edition) released in 2013 for 1–2 players and 90 minutes per game. It was designed by Justin Gibbs, Nathan Caroland, Mack Martin, and Eric Johns and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.

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About the game

Prepare to get schooled. The Iron Zombies of Professor Albus Von Schtook have graduated and are ready to enter the world...for a price. Iron Zombies may be used as as Ressurectionist Horrors, as a scenario complication between two crews, or in the included solo play scenario. "The supplement itself contains rules for the Iron Zombies when they activate, two new Scenarios ('School of Hard Knocks' and 'Recruitment Drive' and a solitaire scenario for a single player called 'Matriculation'." High quality plastic models and M2 stat cards: The Valedictorian (50mm base) Student of Sinew (40mm base) Student of Steel (30mm base) Student of Viscera (50mm base) Assembly instructions Story Encounter Booklet/rules for using the Iron Zombies as part of a crew, as antagonists to harry fighting crews, or as opponents to test your own crew in a solo scenario

Questions and answers

Malifaux: The University of Transmortis Story Encounter supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.