
- BGG rank
- BGG #4,430
- BGG rating
- 8.0
Malifaux (Second Edition)
- 2 players
- 90–120 min
- Complexity 3.7/5
- 2013

Rules assistance for Malifaux: Twisting Fates
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Malifaux: Twisting Fates is an expansion for Malifaux released in 2011 for 2 players and 120 minutes per game. It was designed by Dan Weber, Nathan Caroland, Eric Johns, Drew Littell, Casey Jones, David McGuire, Dave Bowen, and Zafar Tejani and its main mechanics are Variable Player Powers, Hand Management, and Action Points.
Malifaux: Twisting Fates, released at GenCon 2011 adds Avatar rules and Avatar stats for all Malifaux Masters. Avatars are in-game master replacements. It also adds new Minions for all factions.
Malifaux: Twisting Fates supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Malifaux: Twisting Fates is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Malifaux: Twisting Fates has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Malifaux: Twisting Fates belongs to these categories: Horror, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Malifaux: Twisting Fates are: Dan Weber, Nathan Caroland, Eric Johns, Drew Littell, Casey Jones, David McGuire, Dave Bowen, and Zafar Tejani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Malifaux: Twisting Fates as an expansion for Malifaux. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Malifaux to use it. Check that your edition of Malifaux is compatible, as some expansions were revised between editions.