
- BGG rank
- BGG #629
- BGG rating
- 7.3
Mansions of Madness
- 2–5 players
- 120–180 min
- Complexity 3.2/5
- 2011

Expansion for Mansions of Madness: Second Edition
2019
Rules assistance for Mansions of Madness: Second Edition – Path of the Serpent: Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mansions of Madness: Second Edition – Path of the Serpent: Expansion is an expansion for Mansions of Madness: Second Edition released in 2019 for 1–5 players, 120–180 minutes per game, and ages 14 and up. It was designed by Kara Centell-Dunk and Amudha Venugopalan and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever. Four new characters, four new monsters. The scenarios: In The Jungle Awakens - a lavish Arkham garden party shows off the host's recent acquisitions from a South American expedition. Into the Dark - your team of investigators have been hired to assist a South American expedition. Lost Temple of Yig - takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig. The new characters: Leo Anderson - able to help his allies cut through the jungle underbrush and allows them to move one space when he performs a move action. Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token. Daniela Reyes, the mechanic - whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror. Norman Withers, Miskatonic Astronomer - May gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.
Mansions of Madness: Second Edition – Path of the Serpent: Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mansions of Madness: Second Edition – Path of the Serpent: Expansion is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mansions of Madness: Second Edition – Path of the Serpent: Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mansions of Madness: Second Edition – Path of the Serpent: Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mansions of Madness: Second Edition – Path of the Serpent: Expansion belongs to these categories: Fantasy, Fighting, and Murder / Mystery. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mansions of Madness: Second Edition – Path of the Serpent: Expansion are: Kara Centell-Dunk and Amudha Venugopalan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mansions of Madness: Second Edition – Path of the Serpent: Expansion as an expansion for Mansions of Madness: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mansions of Madness: Second Edition to use it. Check that your edition of Mansions of Madness: Second Edition is compatible, as some expansions were revised between editions.