
- BGG rank
- BGG #27,183
- BGG rating
- 5.7
Crime Solvers
- 1–12 players
- 120 min
- Complexity 2.3/5
- 1986

1997
Rules assistance for MARK
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
MARK is a board game released in 1997 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Ronald M. Corn.
MARK is a game about collecting, processing, and reselling recycled components for a profit. Each turn, a player rolls a pair of color dice and chooses one of the showing die colors to perform an action with. Each color is tied to one type of recyclable material. A player can choose to receive a single new recyclable good to his delivery yard, or he can choose to move a single recyclable good from his delivery yard to his treatment area, or he can choose to sell one good from his treatment area to the market grid in the center of the board. The market grid has 5 rows, and each row can hold only one variety of recyclable materials. When selling to the market, if it is the first time that good has been sold, the player may choose which row to sell into (left-most position in the row only), otherwise he must sell into the next empty space in the row that variety already occupies. He receives the amount of money shown on the space where he places his recyclable good. When the row is full, all goods of that type are removed from the game. The game ends when four of the market rows are completely filled. If the player rolls both dice of the same color, he has no choice in which recyclable material to choose, but may perform two actions (delivery, treatment, or sale) with that type of good. In addition, there are two special symbols on the dice (one on each). One is a star symbol, which acts as a wild. The player can choose whatever color he desires. The other is a gavel, which triggers an immediate auction for the type of good shown on the other die, after which the player takes another turn. The auction is a closed-fist auction. At the beginning of the player's turn, he must pay 5 dollars in storage fees if he has more than 2 recyclable materials in his delivery yard. He must also pay 5 dollars in storage fees if he has more than 2 recyclable materials in his treatment area. This provides tension between waiting for bigger pay-outs and selling recyclable materials early. The player with the most money at the end of the game wins.
MARK supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MARK is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists MARK for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
MARK has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
MARK belongs to these categories: Economic. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed MARK and want something comparable for your next game night.
The credited designers of MARK are: Ronald M. Corn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists MARK as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.