Marlborough's Battles: Ramillies and Malplaquet
BGG rank
BGG #23,856
BGG rating
6.2

Marlborough's Battles: Ramillies and Malplaquet

2009

Rules assistance for Marlborough's Battles: Ramillies and Malplaquet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Marlborough's Battles: Ramillies and Malplaquet

For 2 players

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Answers come from the official rulebook, with the page to check.

Marlborough's Battles: Ramillies and Malplaquet is a board game released in 2009 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Ty Bomba and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Originally published in Strategy & Tactics magazine #256 (May/Jun 2009). Marlborough’s Battles: Ramillies and Malplaquet is a wargame of intermediate complexity, designed by Richard H. Berg, covering two of the Duke’s great victories in the War of the Spanish Succession: Ramillies, a massive cavalry clash, and Malplaquet, a hue infantry battle. The period in which Marlborough fought was a transition between the musket-and-pike era and the more fluid, if still massed, tactics that emerged with Frederick the Great. The key transitional mechanic was the invention of the socket bayonet, which allowed gun-armed infantry to use their weapon for shock as well as fire combat. The battles fought in the War of the Spanish Succession were the first major engagements in which that innovation was used, and the commanders hadn’t yet learned to appreciate its value. Warfare in that era was therefore mostly still formalized, rigid and stolid. The map scale is 225 yards per hex. Each double-length infantry unit is composed of, on an average, four battalions and contains about 2,000 to 3,000 tightly packed men. The square infantry counters (for use in Malplaquet) each represent about half that number. Cavalry units each contain about five or six squadrons, about 600 mounted men. Artillery units each represent 12 to 18 guns. There is no per-turn time scale, as there are no distinct game turns. The game simply starts and then keeps going until one player wins. To accomplish that the system uses a “continuation activation” mechanic.

Questions and answers

Marlborough's Battles: Ramillies and Malplaquet supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.