
- BGG rank
- BGG #711
- BGG rating
- 7.2
HeroQuest
- 2–5 players
- 90 min
- Complexity 2.1/5
- 1989

Rules assistance for Massive Darkness: Zombicide Green Horde Crossover Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Massive Darkness: Zombicide Green Horde Crossover Set is an expansion for Massive Darkness released in 2018. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Green Horde Crossover set brings all of the retail characters introduced in the Zombicide: Green Horde Kickstarter campaign into Massive Darkness. It contains 64 cards converting 17 Heroes, 5 Mobs, 2 Agents, 7 Roaming Monsters, and 3 Familiars to use them in Massive Darkness. As this is not a Kickstarter Exclusive item, it does not include any of the Kickstarter Exclusive characters from the Zombicide: Green Horde campaign, and those will not be converted to Massive Darkness. Green Horde Crossover Contents: Zombicide: Green Horde Core Box - 6 Heroes: Asim, Berin, Johannes, Megan, Rolf, Seli - 2 Mobs: Orc Walkers, Goblin Runners - 1 Agent: Orc Necromancer - 1 Roaming Monster: Orc Abomination No Rest for the Wicked Expansion - 2 Mobs: Spectal Walkers, Swarm of Ratz - 1 Roaming Monster: Necromantic Dragon Friends and Foes - 4 Heroes: Katelyn, Solveig, Doran, Kabral - 1 Mob: Tainted Walkers - 1 Roaming Monster: Tainted Abomination - 3 Familiars (6 cards in different levels): Dog of War, Flying Feline, Wolf Adrian Smith Special Guest Box - 3 Roaming Monsters: Lord of Skulls, Doom, Gloom Paul Bonner Special Guest Box - 4 Heroes: Kirag, Thorg, Tola, Carol Black-Oak - 1 Roaming Monster: Faolan Sean A. Murray Special Guest Box (Include in all Horde pledges) - 3 Heroes: Cardinal Birmbauer, Kendra, Spellbones - 1 Agent: Grand Inquisitor Innsmouth Note that the Massive Darkness Crossover set only contain the cards for these characters, you'll need to acquire the corresponding Optional Buys in order to have the miniatures to use them. Of course, you'll also need a copy of the Massive Darkness core box to use this item. - description from the publisher, pulled from an update of the Zombicide: Green Horde Kickstarter campaign.
Massive Darkness: Zombicide Green Horde Crossover Set has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Massive Darkness: Zombicide Green Horde Crossover Set belongs to these categories: Fantasy, Fighting, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Massive Darkness: Zombicide Green Horde Crossover Set as an expansion for Massive Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Massive Darkness to use it. Check that your edition of Massive Darkness is compatible, as some expansions were revised between editions.