
- BGG rank
- BGG #6,407
- BGG rating
- 6.4
50 Clues: The Pendulum of the Dead
- 1–5 players
- 90 min
- Complexity 2.1/5
- 2019

Rules assistance for Match Madness: Extreme
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Match Madness: Extreme is an expansion for Match Madness released in 2019 for 1–4 players, 10–20 minutes per game, and ages 7 and up. It was designed by Jeppe Norsker and its main mechanics are Pattern Recognition.
Enjoy the Match Madness Extreme frenzy! Recreate 60 new pattern cards by adding a 3D cube to your set of blocks. The ingenious the pattern matching race is on! Each player receives a set of 5 blocks (numbered from 1 to 5) from the base game and 1 cube block (numbered 6) from the expansion. Leave the Match Madness base game cards aside and take the cards from the expansion box (level 6 cards). Try to Match the cards using the new cube that comes with the expansion and experience all the fun of Match Madness again with 60 new puzzles! —description from the publisher
Match Madness: Extreme supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Match Madness: Extreme is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Match Madness: Extreme for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Match Madness: Extreme has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Match Madness: Extreme belongs to these categories: Deduction, Action / Dexterity, and Puzzle. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Match Madness: Extreme are: Jeppe Norsker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Match Madness: Extreme as an expansion for Match Madness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Match Madness to use it. Check that your edition of Match Madness is compatible, as some expansions were revised between editions.