
- BGG rank
- BGG #30,239
- BGG rating
- 4.6
Maximum Throwdown: Overload
- 2–6 players
- 30 min
- Complexity 1.5/5
- 2014

2013
Rules assistance for Maximum Throwdown
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maximum Throwdown is a board game released in 2013 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by Jason Tagmire and its main mechanics are Take That.
Maximum Throwdown pits up to six players against one another in a battle royale of card-throwing action. Each player has an individual deck of cards, and they take turns throwing the cards onto a shared playing area to try to cover up the icons of opponents' cards while keeping their own icons visible. On each turn, you draw one card from your deck and throw one card – but if you have the right icons in play, you'll draw more cards, throw more cards, steal cards from opponents and dump them in the gutter, break free of the shared playing space in order to keep from being covered, and – perhaps most important of all – score points each turn you have enough visible icons in play. After all the cards have been tossed, whoever has the most points wins!
Maximum Throwdown supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maximum Throwdown is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maximum Throwdown for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maximum Throwdown has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maximum Throwdown belongs to these categories: Card Game and Action / Dexterity. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maximum Throwdown are: Jason Tagmire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maximum Throwdown as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.