
- BGG rank
- BGG #28,528
- BGG rating
- 5.5
Maximum Throwdown
- 2–6 players
- 30 min
- Complexity 1.1/5
- 2013

2014
Rules assistance for Maximum Throwdown: Overload
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Maximum Throwdown: Overload is a board game released in 2014 for 2–6 players and 30 minutes per game. It was designed by Jason Tagmire.
Six more throwdown decks doubles the excitement! Maximum Throwdown: Overload is a standalone expansion to the card-throwing battle game, Maximum Throwdown. In the original game players draw one card from their deck and throw one card – but if they have the right icons in play, they'll draw more cards, throw more cards, steal cards from opponents and dump them in the gutter, break free of the shared playing space in order to keep from being covered, and – perhaps most important of all – score points each turn when they have enough visible icons in play. In this standalone expansion, players have the choice of 6 new factions that use a combination of the 6 existing and 6 all new abilities. Each of the factions plays very different from another. Some focus on skill (Wendy from Doomtown), and others focus on protection, reviving cards, and even bombs. There are also brand new land cards that offer special abilities. Integrates with: Maximum Throwdown
Maximum Throwdown: Overload supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maximum Throwdown: Overload is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Maximum Throwdown: Overload has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maximum Throwdown: Overload belongs to these categories: Card Game and Action / Dexterity. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Maximum Throwdown: Overload and want something comparable for your next game night.
The credited designers of Maximum Throwdown: Overload are: Jason Tagmire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maximum Throwdown: Overload as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.