MBT: 4CMBG
BGG rating
8.0

Expansion for MBT (Second Edition)

MBT: 4CMBG

2019

Rules assistance for MBT: 4CMBG

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.5/5

Rules assistant for MBT: 4CMBG

What would you like to know?

Answers come from the official rulebook, with the page to check.

MBT: 4CMBG is an expansion for MBT (Second Edition) released in 2019 for 2 players. It was designed by James M. Day and its main mechanics are Dice Rolling, Hexagon Grid, and Action Queue.

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About the game

This 3rd MBT expansion focuses on Canada’s armored and mechanized forces. The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces. This box contains 5 new scenarios. The 2 new double-sided geomorphic maps can be combined with all other MBT base game and expansion maps to create new battlefields. Detailed TO&E for the Canadian Brigade is also included. In order to play this expansion onlz the MBT basic game is required. The MBT: BAOR and/or MBT: FRG expansions are not. New features: Blowpipe and ITOW section counters APFSDS ammunition for Leopard C1 Spot Small Arms, ATGM Dodge, NATO Target Acquisition Bonus, Helicopter Landed/Hover and VP Reference counters Included Canadian units: Beaver AVLB, Leopard C1, Lynx, M113A1, M150, Leg units; Fliers: CH-136 Kiowa, CF-18B Hornet Leaders as a new feature add a powerful dynamic to MBT. They represent individuals of various ranks and skills that can influence gameplay in a number of unique ways. In almost all cases, scenarios do not indicate the presence of any particular leader or leaders. Players may freely add any number of leaders or none at all. Just decide by mutual agreement. Follow the recommended command structure below, or just go with whatever works. There is no correct or incorrect approach as battlefield conditions make for very fluid situations. There may be occasions where junior officers or NCOs find themselves in overall command or senior officers are commanding only a small contingent. Leader Effects: (A) AP Combat: + AP Hit Modifier (G) GP Combat: + GP Dice Roll Modifier Close Assault: + dice roll modifier (use (G) modifier) Hand-to-Hand: + dice roll modifier (use (G) modifier) Overrun: + GP dice roll modifier (use (G) modifier) (S) Suppression Recovery: - dice roll modifier (M) Morale: + dice roll modifier (P) Spotting: + Spotting Ranges modifier (R) IF Response: + Indirect Fire Response modifier Box contents: 1 8½” x 11” Counter Sheet 2 double-sided, 10x27 inch, geomorphic mapboards 5 double-sided full-color 5” x 4” Data Cards 24 page Playbook

Questions and answers

MBT: 4CMBG supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.