
- BGG rank
- BGG #11,383
- BGG rating
- 7.1
Chickamauga: The Last Victory, 20 September 1863
- 2 players
- 120 min
- Complexity 2.1/5
- 1975

1974
Rules assistance for StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century is a board game released in 1974 for 1–3 players, 240 minutes per game, and ages 12 and up. It was designed by Redmond Aksel Simonsen and its main mechanics are Grid Movement, Hexagon Grid, and Simulation.
Adapted from the box: The game is a simulation of events within a conjectural future history in which telekinesis is used to move ships through space. It is played on a map which displays 74 star systems in a three-dimensional "sphere" of space measuring roughly 40 light years in diameter, with Earth's home system at the center. A grid of hexagons printed over the map is used to regulate movement and position of pieces. Pieces' exact locations are not known until they "meet" in the same three-dimensional "hex space". The pieces in the game represent groups of four interstellar spaceships (StarForces) and space stations (StarGates). Each Player maneuvers his pieces (via Stellar Shifting) to engage those of the enemy. Movement is plotted and executed simultaneously. The game proceeds this way (for a specified number of turns) as the players try to achieve the objectives set forth in the rules. No prior knowledge is required to play the game - just a little ingenuity and common sense. Battles take place when units are in the same three-dimensional location. In the Basic Game, the attacking Player compares the total variable strengths of the involved units and consults a simple probability table to determine the outcome of each battle. In the Advanced Game, a small tactical maneuver map is used. When enemy forces engage on the main map, they are transferred to the tactical display. Here they move (in three dimensions), attack and defend using a fixed number of action points per tactical turn. Combat outcomes result in pieces not being destroyed but being "randomised"; usually to a location far from all the action. Part of the StarForce Trilogy box set, along with Outreach and StarSoldier. There are also special rules to use Starsoldier as a tactical game for StarForce.
StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century belongs to these categories: Wargame and Science Fiction. Its main mechanics are Grid Movement, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century are: Redmond Aksel Simonsen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.