
- BGG rank
- BGG #1,121
- BGG rating
- 7.5
Star Trek: Fleet Captains
- 2–4 players
- 90–120 min
- Complexity 3.1/5
- 2011

2007
Rules assistance for Mechwarrior Solaris VII
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mechwarrior Solaris VII is a board game released in 2007 for 2–8 players, 20 minutes per game, and ages 12 and up. It was designed by Mike Elliott, Ethan Pasternack, and Kelly Bonilla and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.
"The search for fame and glory has lured many MechWarriors to the gladiatorial splendor of the Solaris VII arenas. Legends like Danai Liao-Centrella and Yulri Wolf earned their notoriety by competing and triumphing in the no-holds-barred, ’Mech™-on-’Mech duels of the planet’s combative environment. Will you become the next MechWarrior to reign at Solaris VII?" -WizKids WizKids has taken the Mech element from Mechwarrior: Age of Destruction and confined it within a small arena. Implementing hex based maps with lots of terrain and a simultaneous heat + damage system, Solaris VII is fast paced and easy to get into. The fighting is divided into four weight classes, each of which you can purchase as an action pack. The Mech's maintain cross game compatibility so you can bring in your existing collection to the Solaris game world. Note, however, that unlike the 'Age of Destruction' series, this are not presented as 'collectible' packs - they are clear plastic, so all the miniatures within each pack are visible when purchasing. Set Contents 4 assault-class ’Mechs: Battlemaster, Kodiak, Shrike, and the highly sought-after Daishi! 4 gear cards 4 pilot cards 1 exclusive 24" x 24" map that can be added to the maps from other Solaris VII products Complete Solaris VII rules Complete Product line includes Solaris VII Medium-Class Action Pack Solaris VII Light Action Pack Solaris VII Heavy Action Pack Solaris VII Assault Action Pack
Mechwarrior Solaris VII supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mechwarrior Solaris VII is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mechwarrior Solaris VII for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mechwarrior Solaris VII has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mechwarrior Solaris VII belongs to these categories: Miniatures, Science Fiction, and Collectible Components. Its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mechwarrior Solaris VII are: Mike Elliott, Ethan Pasternack, and Kelly Bonilla. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mechwarrior Solaris VII as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.