
- BGG rank
- BGG #7,243
- BGG rating
- 6.8
Treasure of the Dragons
- 2–5 players
- 20 min
- Complexity 1.2/5
- 2003

Rules assistance for Memo Street
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Memo Street is a board game released in 2003 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Reiner Knizia and its main mechanics are Set Collection and Memory.
Memo Street combines the classic games of Memory and Yahtzee. A game consists of ten rounds. In each round the players attempt to cover one of the ten rows on their scoreboard with tiles, trying to score the maximum number of points as they do so. The board is established by laying the tiles face down on the table in a rectangular grid. On a player's turn, they turn over any three tiles. The player then picks one of the 10 rows (1, 2, 3, 4, etc.) on their scoreboard and places one, two, or three of the tiles on their scoreboard, provided they fit. Any tiles that can't be used are left on the table and turned over again where they are. No tiles may be added to or removed from a row on a scoreboard that contains only one or two tiles. If none of the tiles turned up can fit on a free row, the player must declare one of his free rows invalid by placing one of the tiles turned up face down on the first square of the row (the others are returned to the table face down). Game ends after the tenth round, and the winner is the one with the most points.
Memo Street supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Memo Street is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memo Street for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memo Street has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memo Street belongs to these categories: Memory. Its main mechanics are Set Collection and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memo Street are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memo Street as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.