
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: Campaign Book Volume 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Memoir '44: Campaign Book Volume 1 is an expansion for Memoir '44 released in 2009 for 2–8 players, 40 minutes per game, and ages 8 and up. It was designed by Richard Borg, Jacques David, Don Clarke, and Malcolm Green and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
From the publisher's website: The Memoir '44 Campaign Book invites you to relive the conflicts of World War II in all of their staggering scope and intensity. Included are more than 50 new scenarios and advanced campaign rules covering three Theaters of Operations throughout the War: The Battle for Normandy in the summer of 1944, the Blitzkrieg to the West in 1940, and Operation Barbarossa on the Russian Front in 1941. The new campaign rules let you play scenarios in succession, with the outcome of each battle impacting what follows: each success brings you closer to victory, while defeats will deal you temporary set-backs, or worse, the complete rout of your Army! With the Memoir '44 Campaign book, you'll step into the boots of Montgomery, or head out at the front of a German column to try and throw the Allies back to the sea. Unleash your Panzers onto hapless Belgium and France, or advance into the frozen steppes of the Soviet empire. Part of the Memoir '44 series. The Battle for Normandy can be played without any expansions, but you will need tiles from Memoir '44: Terrain Pack and Memoir '44: Eastern Front for Blitzkrieg to the West and Operation Barbarossa. One of the twelve campaigns also requires Memoir '44: Air Pack, which is recommended, though not required, for the other campaigns. Buy the Microbadge
Memoir '44: Campaign Book Volume 1 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Memoir '44: Campaign Book Volume 1 is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memoir '44: Campaign Book Volume 1 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: Campaign Book Volume 1 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: Campaign Book Volume 1 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: Campaign Book Volume 1 are: Richard Borg, Jacques David, Don Clarke, and Malcolm Green. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: Campaign Book Volume 1 as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.