
- BGG rank
- BGG #5,885
- BGG rating
- 7.8
Captain's Log
- 1–4 players
- 60–240 min
- Complexity 4.2/5
- 2022

Rules assistance for Merchants & Marauders: Seas of Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Merchants & Marauders: Seas of Glory is an expansion for Merchants & Marauders released in 2015 for 2–4 players, 180 minutes per game, and ages 13 and up. It was designed by Christian Marcussen and its main mechanics are Variable Player Powers, Race, and Area Movement.
Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanisms such as changing winds, smuggling, and crew satisfaction as well as five variants, Merchants & Marauders will never be the same. Will your captain still gain eternal glory and immense wealth – or will he find his wet grave under the stormy surface of the Caribbean Sea? Only time will tell...
Merchants & Marauders: Seas of Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merchants & Marauders: Seas of Glory is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merchants & Marauders: Seas of Glory for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merchants & Marauders: Seas of Glory has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merchants & Marauders: Seas of Glory belongs to these categories: Fighting, Adventure, and Nautical. Its main mechanics are Variable Player Powers, Race, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merchants & Marauders: Seas of Glory are: Christian Marcussen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merchants & Marauders: Seas of Glory as an expansion for Merchants & Marauders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Merchants & Marauders to use it. Check that your edition of Merchants & Marauders is compatible, as some expansions were revised between editions.