
- BGG rank
- BGG #2,444
- BGG rating
- 7.2
Cascadia: Rolling Rivers
- 1–4 players
- 15–30 min
- Complexity 1.9/5
- 2024

Rules assistance for Merchants of Qultah
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Merchants of Qultah is a board game released in 2021 for 2–4 players, 30–45 minutes per game, and ages 10 and up. It was designed by David Jindra and its main mechanics are Dice Rolling, Variable Set-up, and Re-rolling and Locking.
Merchants of Qultah is a dice manipulation game for 2-4 players, where you roll dice to negotiate with extraterrestrial merchants, activate unique actions, chain them to combos and outbid your opponents to eventually win by acquiring the goods with the highest total value by the end of the game. In the not too distant future scientists discovered a new planetary system called Qultah. Soon merchants were sent to earth to trade their intergalactic goods. Their ships landed in the beautiful city of Vienna. During their stay, the city was crowded with people who put their negotiation skills to a test. Do you have what it takes to outplay your opponents and trade with the Merchants of Qultah? During each round, you will encounter up to 8 extraterrestrial merchants, which can either be chosen or drawn randomly from a pool of 30 cards. These merchant cards build your game board for the first of two rounds. You will use your six dice, which represent your trading goods, to negotiate with the different merchants. The higher your result, the better is your argument. The players take their turns clockwise and once all players have used their dice, the round is over. Players reach their deals and collect their rewards. Sounds easy, right? HA-HA, there's always a catch! During your turn you try to manipulate your opponents dice, or your own, to either outplay them or get yourself in a better position. It is a constant battle of outbidding your negotiations. Then there are merchants who offer you different goods for different results, so you may have to go low to even get something in the end. But what if you are outbid before the round ends... —description from the designer
Merchants of Qultah supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merchants of Qultah is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merchants of Qultah for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merchants of Qultah has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merchants of Qultah belongs to these categories: Dice, Puzzle, and Science Fiction. Its main mechanics are Dice Rolling, Variable Set-up, and Re-rolling and Locking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merchants of Qultah are: David Jindra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merchants of Qultah as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.