MERCS 2.0
BGG rank
BGG #20,105
BGG rating
7.9

MERCS 2.0

2016

Rules assistance for MERCS 2.0

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90–120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for MERCS 2.0

What would you like to know?

Answers come from the official rulebook, with the page to check.

MERCS 2.0 is a board game released in 2016 for 2–4 players, 90–120 minutes per game, and ages 12 and up. It was designed by Brian Shotton and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.

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About the game

Description from the publisher: This is the second edition of the very popular tabletop miniatures skirmish game. MERCS is designed with the idea that a miniatures combat game should look and feel, on a table, like real combat. It is logical in its associations and what it chooses to make important in terms of combat. It places a premium on good, sound tactics. This is not a game where players sit back and shoot at each other from across the table top. Victory has everything to do with the choices you make on the table. Learn to think tactically. Suppress and move. Maintain squad discipline, but control the table. Create firing lanes and punish those who move through it. Combat begins and ends with movement. Everyone can shoot; survivors know when to shoot and when to relocate. Each MegaCon plays extremely different, having intrinsic strengths and weaknesses. Learn them, then create tactics and adapt in the flow of battle to take advantage of the MegaCon you play. If you learn to marry solid tactics with MegaCon strengths, then perhaps you can call yourself a MERCS player. MERCS 2.0 streamlines many of the dice and modifier interactions that exist in the game. It introduces new reference cards, keywords, initiative, and medium range. It also reimagines flank, melee combat, suppression and overwatch, and dealing with elevation in combat. This version contains all 12 MegaCons, 9 different game modes, and an ever-changing campaign that uses the MERCS: Conflict. custom dice

Questions and answers

MERCS 2.0 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.