
- BGG rank
- BGG #581
- BGG rating
- 7.6
Zombie Kidz Evolution
- 2–4 players
- 15 min
- Complexity 1.4/5
- 2018

2012
Rules assistance for Merlin Zinzin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Merlin Zinzin is a board game released in 2012 for 2–6 players, 15 minutes per game, and ages 7 and up. It was designed by Annick Lobet and its main mechanics are Cooperative Game.
Merlin stole a spellbook to his father then was captured by the witch. His friends, Viviane, Lancelot, Guinevere and Arthur went looking for him and were able to deliver him ... Remains to reach the village of Broceliande to give the spellbook back to its owner but they are pursued by the monstrous cat Morpnage ... In this game, players join forces to lead all the characters to the village before being caught by the cat. Players will send (literally) spells on the track according to a precise technique indicated by a special dice. According to the case indicated by the spell, players will advance a character, use a secret passage, give a character invisibility or reverse the hourglass. But, these spells can also have side effects that will waste precious time to players. The cat wall advance whenever the hourglass will have elapsed (ie once per minute)or whenever and 3 spells have been sent off to the track spells. If the cat catch up a character on the board he or she will be eaten.
Merlin Zinzin supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Merlin Zinzin is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Merlin Zinzin for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Merlin Zinzin has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Merlin Zinzin belongs to these categories: Comic Book / Strip, Children's Game, and Action / Dexterity. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Merlin Zinzin are: Annick Lobet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Merlin Zinzin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.