Mice and Mystics: Heart of Glorm
BGG rating
7.8

Expansion for Mice and Mystics

Mice and Mystics: Heart of Glorm

2013

Rules assistance for Mice and Mystics: Heart of Glorm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 7+
  • Complexity 2.7/5

Rules assistant for Mice and Mystics: Heart of Glorm

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mice and Mystics: Heart of Glorm is an expansion for Mice and Mystics released in 2013 for 1–4 players, 60–90 minutes per game, and ages 7 and up. It was designed by Jerry Hawthorne and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

Similar games

About the game

Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love's arrow along the thum, Ne'er mind life's sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimmer, dimmer. Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg. The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

Publishers

  • Raven Distribution
  • Galápagos Jogos
  • Heidelberger Spieleverlag
  • Ediciones MasQueOca
  • Filosofia Éditions
  • Z-Man Games
  • Cube Factory of Ideas
  • Plaid Hat Games

Questions and answers

Mice and Mystics: Heart of Glorm supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.