
- BGG rank
- BGG #5,849
- BGG rating
- 6.6
Micro City (Second Edition)
- 1–2 players
- 10–30 min
- Complexity 2.0/5
- 2020

2018
Rules assistance for Micro City
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Micro City is a board game released in 2018 for 1 player, 5–30 minutes per game, and ages 10 and up. It was designed by Michał Jagodziński and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
Build your city wherever you want! At home, on the train, on the plane. As the name says, Micro City is a small game about building your city, designed specifically for playing solo. Several game modes, different levels of difficulty and random distribution of districts will make each game different! Your goal will vary depending on the mode chosen, but it will mainly be building structures that you will pay for with materials. You only have a certain number of rounds, so plan carefully every move. You only win when you build all the buildings. You will play one card in each round. You can use it as a material or perform the action described on it. You can also strengthen your action by activating one of the 2 dice you will have. However, beware, every time you play the card you will cause the passage of time and you will forced to move your pawn to next district in the city! You will be able to take advantage of the action given by each district, but keep in mind that you will not be able to use the same region in subsequent rounds. Therefore, plan your moves in advance. Will you use the die to strengthen the action on the card? Or maybe you will use them to get more materials? Or maybe it is worth giving up one and the other to unlock previously used districts? One thing is certain, you will not complain about the lack of hard decisions! -description from designer
Micro City supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Micro City is 5–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Micro City for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Micro City has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Micro City belongs to these categories: Print & Play and City Building. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Micro City are: Michał Jagodziński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Micro City as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.