MiG Alley: Air War Over Korea 1951
BGG rank
BGG #18,564
BGG rating
6.6

MiG Alley: Air War Over Korea 1951

2015

Rules assistance for MiG Alley: Air War Over Korea 1951

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 2.3/5

Rules assistant for MiG Alley: Air War Over Korea 1951

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

MiG Alley: Air War Over Korea 1951 is a board game released in 2015 for 2 players. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Square Grid, and Simulation.

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About the game

"MiG Alley: Air War Over Korea 1951" is a two-player wargame covering the air battles over North Korea in 1951. One player controls the UN forces and must carry out a series of bombing raids to knock out key targets in North Korea. The other player controls the communist forces, including masses of the new MiG-15 jet fighters, and attempts to inflict prohibitive losses on the UN. The game uses the Air Wars series rules. Aircraft are rated according to historical type. Fuel consumption is factored into the plane types, so a player must manage the available forces to ensure enough combat power is ready when needed. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time is crucial to winning. Skills: • Level: Air Group • Hex: 23.5 miles per inch

Questions and answers

MiG Alley: Air War Over Korea 1951 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.