
- BGG rank
- BGG #6,969
- BGG rating
- 6.5
Field of Glory: The Card Game
- 2 players
- 30 min
- Complexity 2.0/5
- 2013

Rules assistance for Milito: Kickstarter Exclusives
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Milito: Kickstarter Exclusives is an expansion for Milito released in 2019 for 2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Martin Wallace and its main mechanics are Hand Management, Secret Unit Deployment, and Open Drafting.
This is a set of Kickstarter exclusive additions for Milito, which were given out with every Kickstarter copy of the game. It includes: A reproduction coin of antiquity. One additional Imperial Roman army (31 cards). This means that both players can command a Roman army in a civil war battle. Two sets of four mercenary cards: Cretan Archers Gallic Medium Infantry Hoplite Spears Numidian Light Cavalry Employing mercenaries offers you the chance to use troops that are not normally part of your army’s composition. Different troop types have different uses on the battlefield, so mercenaries offer you tactical options not usually available to your army (or give you additional units of a troop type you want more of in your army). If you’d like to use a mercenary unit in your army, here’s how to do so: Before flipping a coin to decide the game’s first player, choose one of your four mercenary cards to hire for your army. Add it to your army without showing your opponent the card you have chosen. Remove one other unit card of your choice from your army; this card is not used in the game. Note that the removed card cannot be a Leader. The mercenary card counts as a standard unit card in your army. That’s it! Each player may choose up to one mercenary unit to add to their army. The downside of using mercenaries is that everyone knows they are there – that’s the price you pay for their added flexibility! The card backs say ‘Mercenary’ on them, so your opponent will always know if you hold a mercenary card in your hand or if it is the next card in the draw deck. However, they will not know which mercenary unit you have chosen until you use it for the first time.
Milito: Kickstarter Exclusives supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Milito: Kickstarter Exclusives is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Milito: Kickstarter Exclusives for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Milito: Kickstarter Exclusives has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Milito: Kickstarter Exclusives belongs to these categories: Card Game, Wargame, and Ancient. Its main mechanics are Hand Management, Secret Unit Deployment, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Milito: Kickstarter Exclusives are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Milito: Kickstarter Exclusives as an expansion for Milito. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Milito to use it. Check that your edition of Milito is compatible, as some expansions were revised between editions.