
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017

2012
Rules assistance for MOD X
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
MOD X is a board game released in 2012 for 2–4 players, 25 minutes per game, and ages 15 and up. It was designed by Mark Wilkinson (II) and Joan Wilkinson and its main mechanics are Pattern Building.
In the abstract strategy game MOD X, each player has 14 game pieces and 18 score markers, with the goal being to reach an established number of points (determined by the number of players). Players take turns placing a game piece on the board and trying to create scoring patterns – an "X", a "+", or a line, with each pattern requiring five pieces – while simultaneously trying to block their opponents from scoring with these same patterns. After creating a successful pattern, a player places score markers on the board marking these spaces. Players can lose their score markers, however, if opponents create scoring patterns over these score markers on a later turn. The game ends when one player reaches the established number of points (and wins) or a player runs out of pieces; in this latter case the player with the most points wins.
MOD X supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MOD X is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists MOD X for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
MOD X has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
MOD X belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of MOD X are: Mark Wilkinson (II) and Joan Wilkinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists MOD X as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.