
- BGG rank
- BGG #125
- BGG rating
- 7.8
Inis
- 2–4 players
- 60–90 min
- Complexity 3.0/5
- 2016

2015
Rules assistance for Monkeys Need Love Too
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Monkeys Need Love Too is a board game released in 2015 for 2–6 players, 15–60 minutes per game, and ages 8 and up. It was designed by Will Stateczny and its main mechanics are Hand Management, Take That, and Campaign / Battle Card Driven.
Perfume sites are testing on monkeys everywhere, and you and your friends aren't going to stand by so some celebrity can smell like a million bucks. But while navigating through the lab to get back to the monkeys, one of your friends knocks over a beaker of The Competitive Edge. Due to the current side effect, everyone is now under the impression that this is a competition and whomever frees the most monkeys wins. Monkeys Need Love Too is a fast paced, action card game where you compete to free as many monkeys as possible while at the same time preventing your opponents from doing the same. Game play is divided into two phases. In the main phase, Flinging Poo, players take turns around the table. A player's turn starts off by drawing your hand to reload back up to 5 cards. If you draw banana cards, they are set aside and you keep drawing. Next the player has the option to play one monkey card and one action card. Afterwards they must feed their monkeys using the bananas they have stored. If a monkey can't be fed, he/she is discarded. And lastly, the player may discard any cards out of their hand in the hopes of drawing better ones or more bananas next turn. The game is over when some plays the action card "No Coco, No!!". If successful, this ends the Flinging Poo phase and triggers the To the Trees phase. Everyone must now draw for their end fate. Do they escape? Must they sacrifice some of their monkeys to do so? Do they find new monkeys while on the way out? In the end, the person who freed the most monkeys without being caught is the winner of the game.
Monkeys Need Love Too supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monkeys Need Love Too is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monkeys Need Love Too for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monkeys Need Love Too has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Monkeys Need Love Too belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monkeys Need Love Too are: Will Stateczny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monkeys Need Love Too as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.