
- BGG rank
- BGG #4,735
- BGG rating
- 8.0
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
- 2 players
- 180–240 min
- Complexity 3.1/5
- 2017

2007
Rules assistance for Monmouth
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Monmouth is a board game released in 2007 for 2 players, 240 minutes per game, and ages 14 and up. It was designed by Mark Miklos and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer's day: June 28th, 1778. Includes interesting rules that add historical context such as: --Lee's terrible command leaving some American troops following random orders --Washington arriving one-third of the way through the battle to relieve Lee --Generals on each side with varying degrees of skill, many limited to commanding only a few troops --Molly Pitcher, who rallies a single American artillery unit and then is attached to that unit throughout the rest of the game --Variable reinforcements
Monmouth supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Monmouth is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monmouth for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monmouth has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Monmouth belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monmouth are: Mark Miklos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monmouth as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.