
- BGG rank
- BGG #5,142
- BGG rating
- 8.4
Austerlitz 1805: Rising Eagles
- 1–6 players
- 60–600 min
- Complexity 3.1/5
- 2016

1995
Rules assistance for Moscou 1941: Aux Portes du Kremlin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Moscou 1941: Aux Portes du Kremlin is a board game released in 1995 for 2 players and ages 12 and up. It was designed by Walter Vejdovsky and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
"Moscou 1941: Aux Portes du Kremlin" (Moscow 1941: At the Kremlin Gates) is an Operational level wargame simulation of the late 1941 fightings around Moscow (from November 15th to December 15th 1941). 1 turn = 3 days 1 unit = German regiments / Russian divisions 1 hex = 2.5 km
Moscou 1941: Aux Portes du Kremlin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Moscou 1941: Aux Portes du Kremlin for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Moscou 1941: Aux Portes du Kremlin has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Moscou 1941: Aux Portes du Kremlin belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Moscou 1941: Aux Portes du Kremlin are: Walter Vejdovsky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Moscou 1941: Aux Portes du Kremlin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.