
- BGG rank
- BGG #1,896
- BGG rating
- 7.0
Campy Creatures
- 2–5 players
- 20–30 min
- Complexity 1.6/5
- 2017

2016
Rules assistance for Mow Money
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mow Money is a board game released in 2016 for 1–6 players, 45–60 minutes per game, and ages 10 and up. It was designed by Matt Saunders and its main mechanics are Hand Management, Set Collection, and Auction / Bidding.
Spring has arrived in Walkerville, and the lawns are coming back to full life after the long, cold winter. In Mow Money, you and up to five other players compete as start-up landscape company owners armed with a push-mower, a few bucks, and big dreams of growing your businesses into landscaping powerhouses. The property owners in Walkerville generally award contracts to companies that agree to work for the lowest pay, but sometimes having a good reputation will sway the auction in your favor. Through cunning management of bids and odd jobs, your goal is about earning the best reputation — and while in this game reputation matters most, in the end, having a few extra bucks won't hurt.
Mow Money supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mow Money is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mow Money for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mow Money has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mow Money belongs to these categories: Card Game and Economic. Its main mechanics are Hand Management, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mow Money are: Matt Saunders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mow Money as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.