
- BGG rank
- BGG #4,824
- BGG rating
- 7.8
The Mission: Early Christianity from the Crucifixion to the Crusades
- 1 player
- 60–240 min
- Complexity 3.7/5
- 2020

2017
Rules assistance for Mrs Thatcher's War: The Falklands, 1982
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mrs Thatcher's War: The Falklands, 1982 is a board game released in 2017 for 1 player, 100–250 minutes per game, and ages 12 and up. It was designed by Ben Madison and Stefan Nellen and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
Not designed as a detailed simulation, this fun and challenging game illustrates the general strategic course of the 1982 Falklands War between Britain and Argentina, and highlights important historical themes. It is two games in one: a naval/air game (whose mechanics are based on the author's "Don't Tread On Me" system, but using ships and aircraft instead of armies!) in which the British Player fights against the game system's Argentine "A.I." to establish control of the skies; and a ground game (modeled after the game system featured in the author's "Mound Builders" and "The First Jihad") in which the British Player takes advantage of his air superiority to fight and 'yomp' his ground troops across East Falkland to final victory -- or defeat -- in the hills around Stanley. The game features all the historical chrome for which this design team is so well known, including Exocet missiles, Falkland Islander civilian resistance, diplomatic shuttles, covert Soviet aid, SAS guerilla missions, Chilean intervention, US assistance, the Gurkhas, helicopters, "ace" pilots, and even the Pope!
Mrs Thatcher's War: The Falklands, 1982 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mrs Thatcher's War: The Falklands, 1982 is 100–250 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mrs Thatcher's War: The Falklands, 1982 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mrs Thatcher's War: The Falklands, 1982 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mrs Thatcher's War: The Falklands, 1982 belongs to these categories: Wargame, Nautical, and Political. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mrs Thatcher's War: The Falklands, 1982 are: Ben Madison and Stefan Nellen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mrs Thatcher's War: The Falklands, 1982 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.