
- BGG rank
- BGG #1,356
- BGG rating
- 7.3
Encyclopedia
- 1–4 players
- 60–120 min
- Complexity 3.1/5
- 2022

Rules assistance for Museum: The Black Market
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Museum: The Black Market is an expansion for Museum released in 2018 for 2–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Olivier Melison and Eric Dubus and its main mechanics are Take That.
Away from prying eyes… Museum is about the wonders of the archaeological world, the light, the colour, the textures of these wonders of history put on display for all to see! What some don’t realise though is that there was a dark underworld that shadowed it. Welcome, ladies and gentlemen, to the Black Market, where anything is obtainable…if you can pay the price. Black Market is the fourth expansion for Museum and adds a market system to the game where you may purchase Objects and Notoriety cards to complete your collections and harass your adversaries. For those of you looking to put a more aggressive emphasis on the interaction between players in Museum, this is the one for you! Objects: The 30 object cards featured in the expansion are all from civilisations outside of the ones present in the base game. You’ll know them by their rather unique appearance (Images coming shortly) and the fact that they only have one attribute! For example, there’s the Viking Longship that will only sport a Navigation Icon or maybe the Terracotta army, the famous guardians of emperor Qin Shi Huang which only counts as a Chinese card? These and many more are purchased exactly like any other object and can give your collections a much needed boost! Notoriety Cards: Museum has always had a pleasant level of player interaction, with each player concentrating on building up their Museum. With these new cards though, you can throw many a wrench in your opponent’s plans! Purchased like an object card, they follow exactly the same rules as a standard notoriety card except their effects are much more aggressive. Steal objects, create counterfeits, and steal prestige right out from underneath your opponent’s noses! The ends justifies the means! All these new cards will be available on a separate market board . When cards first appear, they’ll cost more but as they stick around for longer, their cost will go down. So, do you shell out right from the start or wait for a better price at the risk of having them stolen out from you? The Black Market expansion includes 60 new Contraband cards (objects and Notoriety cards) as well as new characters, events and Notoriety cards. —description from the publisher
Museum: The Black Market supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Museum: The Black Market is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Museum: The Black Market for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Museum: The Black Market has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Museum: The Black Market belongs to these categories: Expansion for Base-game. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Museum: The Black Market are: Olivier Melison and Eric Dubus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Museum: The Black Market as an expansion for Museum. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Museum to use it. Check that your edition of Museum is compatible, as some expansions were revised between editions.