Mutant Year Zero: Zone Wars – Robots & Psionics
BGG rating
8.1

Expansion for Mutant Year Zero: Zone Wars

Mutant Year Zero: Zone Wars – Robots & Psionics

2024

Rules assistance for Mutant Year Zero: Zone Wars – Robots & Psionics

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Mutant Year Zero: Zone Wars – Robots & Psionics

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Answers come from the official rulebook, with the page to check.

Mutant Year Zero: Zone Wars – Robots & Psionics is an expansion for Mutant Year Zero: Zone Wars released in 2024 for 2–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Andy Chambers and its main mechanics are Variable Player Powers, Dice Rolling, and Events.

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About the game

In the Robots & Psionics expansion set for Zone Wars two new factions are introduced: the robotic Mechatron Hive and the Nova Cult psionics. With these you can now play three- or four-player games, turning the fun and mayhem up to a new level! The Robots & Psionics expansion also includes new terrain pieces, additional Zone and artifact cards, and a further ten beautifully sundropped miniatures, ready to be used right away. Mechatron Hive: A collective of robots having recently awoken to become self-aware, seeking their place in the post-apocalyptic world. Nova Cult: A secretive cult of human mutants with powerful psionic mutations and unknown ambitions.

Questions and answers

Mutant Year Zero: Zone Wars – Robots & Psionics supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.