
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Mythwind: The Shepherd
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mythwind: The Shepherd is an expansion for Mythwind released in 2026 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Nikki Valens.
The Shepherd’s goal is to nurture the pasture, guide a growing flock, and provide the town with wool, milk, and other valuable goods. Each day, the Shepherd works the land, tending crops, growing apple trees, herding sheep, and shaping the rhythm of Mythwind Valley’s fields. Careful planning, smart movement, and a steady hand are essential as the Shepherd manages the flock and responds to the changing weather. The Pasture The Shepherd oversees six connected regions of open pasture. Weather determines how quickly pasture grows, when apples ripen, and how the land shifts from day to day. Each region offers opportunities to plant new crops, harvest the land, or expand the flock. Managing space, growth, and grazing is key to building a healthy and productive pasture. The Flock The Shepherd guides up to three sheep across the regions to graze, produce, and stay safe from predators. A well-fed flock thrives and grows, but stray sheep or poor grazing patterns can be dangerous. Keeping the flock together, creating new sheep, and protecting them during Dusk is central to the Shepherd’s strategy. Companions Dogs and hired workers support the Shepherd with movement, foraging, and daily tasks. Dogs help manage the flock, while workers help tend, cultivate, produce, and trade. The Shepherd also develops new skills that improve their mastery over the land. —description from the publisher
Mythwind: The Shepherd supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mythwind: The Shepherd is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mythwind: The Shepherd for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mythwind: The Shepherd belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Mythwind: The Shepherd and want something comparable for your next game night.
The credited designers of Mythwind: The Shepherd are: Nikki Valens. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mythwind: The Shepherd as an expansion for Mythwind. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mythwind to use it. Check that your edition of Mythwind is compatible, as some expansions were revised between editions.