
- BGG rank
- BGG #18,512
- BGG rating
- 7.1
Wissembourg & Spicheren 1870
- 1–2 players
- 90–270 min
- Complexity 3.0/5
- 2018

2021
Rules assistance for Nachod et Skalitz 1866
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nachod et Skalitz 1866 is a board game released in 2021 for 1–2 players, 120–240 minutes per game, and ages 12 and up. It was designed by Luc Olivier and Arnold Giraud-Moser and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
End of June 1866. After several months of mounting tensions, war has broken out between Austria and Prussia for preeminent control in Germany. Prussia plans for its troops to cross the Sudetes and penetrate Bohemia by 4 different passages with the objective of confronting the principal Austrian Army in a decisive Napoleonic battle. The outlet of one of these passages was here, near the towns of Nachod and Skalitz. The Prussian V Corps was in position to take control of it and allow the VI Corps to follow it before converging with the other Prussian corps on the centre of the Austrian presence. General Steinmetz is appointed commander of the Prussian 1st Army in 1870 and will have to confront the Austrian troops sent by General Benedek. As a new unit of the series “Battles in the era of Napoleon III”, Nachod-Skalitz is the first game of a series that will cover the principal clashes of the campaign in Bohemia of 1866, concluding with the battle of Sadowa. Players will have the option of playing the battles one after another in a campaign mode, resulting perhaps in a very different situation by the time they arrive at the decisive battle of 3 July 1866. Using the series “The Great Battles of Napoleon III” (VaeVictis # 55, # 73 and 138), the system is simple and dynamic with an accent on the engagement of the troops against deadly defensive fire. —user summary Scale : Game turn : one hour Counters : regiments and battalions Map : one hex. = 750 m Complexity : 5/10 Solo playability : 7/10 Duration : 2 to 4 hours depending on the scenario (sources : rulebook and description from the Publisher) The second volume of the campaign of 1866 is Trautenau/Soor (https://boardgamegeek.com/boardgame/372473/trautenau-and-soor-1866) The third volume of the campaign of 1866 is Münchengrätz/Gitschin (https://boardgamegeek.com/boardgame/418334/munchengratz-gitschin-1866)
Nachod et Skalitz 1866 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nachod et Skalitz 1866 is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nachod et Skalitz 1866 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nachod et Skalitz 1866 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nachod et Skalitz 1866 belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nachod et Skalitz 1866 are: Luc Olivier and Arnold Giraud-Moser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nachod et Skalitz 1866 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.