Nations at War: Desert Heat
BGG rank
BGG #12,381
BGG rating
7.4

Nations at War: Desert Heat

2013

Rules assistance for Nations at War: Desert Heat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+
  • Complexity 2.3/5

For 2 players

Rules assistant for Nations at War: Desert Heat

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nations at War: Desert Heat is a board game released in 2013 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Ralph Ferrari and Sean Druelinger and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

Publisher's blurb: "The Axis and Allied Armies struggle for control of North Africa, 1941 – 1943. "In Desert Heat, the Nations at War system brings all the grit and fluid action of the North African Campaign to your gaming table in the platoon-level scale. Tanks, armored vehicles, anti-tank guns, mortars, infantry, air support and artillery are at the tip of your fingers. In 16 scenarios, the Italians, Germans and Vichy French fight against the British, their Commonwealth allies from Australia, New Zealand and South Africa, and the Americans and the Free French. New to the system are obstacles such as Wire and Anti-Tank Ditches. What would desert combat be without that ever-unpredictable variable: Dust. It’s Panzer IIs, IIIs, and IVs against M3 Lees and M5 Stuarts, and M13/40s and L3s against Crusaders, Valentines and M3 Grants. It’s Armored Infantry in desperate close assaults, and ATGs, air support and mines. "It’s a fluid struggle pitting tank on tank, and now you can re-fight these battles using the popular Nations at War system. Based on the popular World at War tactical system, NAW depicts platoon level combat in World War II. In NAW you'll find everything you're looking for in a platoon level game: armor, artillery, infantry serving as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat." Components: 308 Color Counters Four 11" x 17" Mounted Maps Rules & Scenario Booklet Player's Aid Cards Dice Other Games in Series: Nations at War: White Star Rising Nations at War: Stalin's Triumph Nations at War: White Star Rising – Airborne Nations at War: White Star Rising – Operation Cobra

Questions and answers

Nations at War: Desert Heat supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.