Traces of Hubris
BGG rank
BGG #9,609
BGG rating
8.0

Traces of Hubris

2024

Rules assistance for Traces of Hubris

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 180–360 min
  • Complexity 2.2/5

For 1 player

Rules assistant for Traces of Hubris

What would you like to know?

Answers come from the official rulebook, with the page to check.

Traces of Hubris is a board game released in 2024 for 1–2 players and 180–360 minutes per game. It was designed by Tetsuya Nakamura and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War. Game Scale: Game Turn: 2 weeks / 1 month Hex: 22.5 kilometers Units: Divisions and Corps Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Players Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play. —description from the publisher

Questions and answers

Traces of Hubris supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.